/*   Copyright 2012 Julian Aloofi

   Licensed under the Apache License, Version 2.0 (the "License");
   you may not use this file except in compliance with the License.
   You may obtain a copy of the License at

       http://www.apache.org/licenses/LICENSE-2.0

   Unless required by applicable law or agreed to in writing, software
   distributed under the License is distributed on an "AS IS" BASIS,
   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
   See the License for the specific language governing permissions and
   limitations under the License.
*/

#ifndef TACTICUS_FIELD_HPP
#define TACTICUS_FIELD_HPP

#include <string>
#include <utility>

#include "Exceptions.hpp"

#include "Game/Player.hpp"
#include "Game/Piece.hpp"

namespace Tacticus
{

class Field
{
private:
    Player player;
    Piece piece;
public:
    Field(Player player = Player(), Piece piece = Piece());
    Field(Piece piece);
    Player getPlayer() const;
    Piece getPiece() const;
    std::string str() const;
    // first is our field, second is the other field; true indicates survivial
    std::pair<bool, bool> attack(const Field &otherField) const;
    bool isValidAttack(const Field &otherField) const;

    bool operator==(const Field &rhs) const;
    bool operator!=(const Field &rhs) const;
    bool operator<(const Field &rhs) const;
};

}

#endif
